OpenGL ES SDK for Android: Introduction to compute shaders
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Sebastian Aaltonen on Twitter: "Intel Gen11 has groupshared memory inside subslice. Now similar to AMD and Nvidia. Lower latency, higher issue rate. Byte granularity banks. Great for modern compute shader code. https://t.co/tavDZgagf3" /
OpenGL ES SDK for Android: Introduction to compute shaders
CPU–GPU buffer communication using compute shader to fill volumes with spheres | SpringerLink
Introduction to compute shaders | Anteru's Blog
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